Strategy Games Market

Strategy Games Market - Global Industry Size & Growth Analysis 2024-2030

Global Strategy Games is segmented by Application (Gamers, Enthusiasts, Casual Players), Type (Gaming, Entertainment, Leisure, Intellectual Games, Board Games) and Geography(North America, LATAM, West Europe, Central & Eastern Europe, Northern Europe, Southern Europe, East Asia, Southeast Asia, South Asia, Central Asia, Oceania, MEA)

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INDUSTRY OVERVIEW

The Strategy Games market is experiencing robust growth, projected to achieve a compound annual growth rate CAGR of 5.50% during the forecast period. Valued at 4Billion, the market is expected to reach 6Billion by 2030, with a year-on-year growth rate of 3.00%. This upward trajectory is driven by factors such as evolving consumer preferences, technological advancements, and increased investment in innovation, positioning the market for significant expansion in the coming years. Companies should strategically focus on enhancing their offerings and exploring new market opportunities to capitalize on this growth potential.

Strategy Games Market Size in (USD Billion) CAGR Growth Rate 5.50%

Study Period 2024-2030
Market Size (2019): 4Billion
Market Size (2030): 6Billion
CAGR (2019 - 2030): 5.50%
Fastest Growing Region North America
Dominating Region Europe
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The Strategy Games Market encompasses the development, publishing, and distribution of games that focus on strategic planning, resource management, and tactical decision-making. Strategy games can be played on various platforms, including PC, consoles, and mobile devices. These games can be classified into subgenres such as real-time strategy (RTS), turn-based strategy (TBS), and multiplayer online battle arena (MOBA) games. The market is driven by the increasing popularity of eSports, where competitive strategy games are played professionally, as well as the growing trend of mobile gaming. Strategy games often attract a dedicated fanbase, and their intricate gameplay, tactical elements, and immersive storylines provide a rewarding experience for players. The rise of free-to-play models, in-game purchases, and subscription services has further propelled the market. The growing integration of augmented reality (AR) and virtual reality (VR) technologies is expected to bring new dimensions to strategy games, further expanding the market in the coming years.


Regulatory Framework

The Information and Communications Technology (ICT) industry is primarily regulated by the Federal Communications Commission (FCC) in the United States, along with other national and international regulatory bodies. The FCC oversees the allocation of spectrum, ensures compliance with telecommunications laws, and fosters fair competition within the sector. It also establishes guidelines for data privacy, cybersecurity, and service accessibility, which are crucial for maintaining industry standards and protecting consumer interests.

Globally, various regulatory agencies, such as the European Telecommunications Standards Institute (ETSI) and the International Telecommunication Union (ITU), play significant roles in standardizing practices and facilitating international cooperation. These bodies work together to create a cohesive regulatory framework that addresses emerging technologies, cross-border data flow, and infrastructure development. Their regulations aim to ensure the ICT industry's growth is both innovative and compliant with global standards, promoting a secure and competitive market environment.
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Key Highlights

•    The Strategy Games is growing at a CAGR of 5.50% during the forecasted period of 2024 to 2030
•    Year on Year growth for the market is 3.00%
•    Based on type, the market is bifurcated into Gaming, Entertainment, Leisure, Intellectual Games
•    Based on application, the market is segmented into Gamers, Enthusiasts, Casual Players
•    Global Import Export in terms of K Tons, K Units, and Metric Tons will be provided if Applicable based on industry best practice

Market Segmentation Analysis

Segmentation by Type


  • Gaming
  • Entertainment
  • Leisure
  • Intellectual Games

Strategy Games Market Segmentation by Type

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Segmentation by Application
 

  • Gamers
  • Enthusiasts
  • Casual Players

Strategy Games Market Segmentation by Application

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Key Players

Several key players in the Strategy Games market are strategically focusing on expanding their operations in developing regions to capture a larger market share, particularly as the year-on-year growth rate for the market stands at 3.00%. The companies featured in this profile were selected based on insights from primary experts, evaluating their market penetration, product offerings, and geographical reach. By targeting emerging markets, these companies aim to leverage new opportunities, enhance their competitive advantage, and drive revenue growth. This approach not only aligns with their overall business objectives but also positions them to respond effectively to the evolving demands of consumers in these regions.
  • Activision Blizzard
  • Electronic Arts
  • Paradox Interactive
  • SEGA
  • Ubisoft
  • Wargaming
  • Firaxis Games
  • Paradox Development Studio
  • Frontier Developments

Strategy Games Market Segmentation by Players

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Research Methodology

At HTF Market Intelligence, we pride ourselves on delivering comprehensive market research that combines both secondary and primary methodologies. Our secondary research involves rigorous analysis of existing data sources, such as industry reports, market databases, and competitive landscapes, to provide a robust foundation of market knowledge. This is complemented by our primary research services, where we gather firsthand data through surveys, interviews, and focus groups tailored specifically to your business needs. By integrating these approaches, we offer a thorough understanding of market trends, consumer behavior, and competitive dynamics, enabling you to make well-informed strategic decisions. We would welcome the opportunity to discuss how our research expertise can support your business objectives.

Market Dynamics


Market dynamics refer to the forces that influence the supply and demand of products and services within a market. These forces include factors such as consumer preferences, technological advancements, regulatory changes, economic conditions, and competitive actions. Understanding market dynamics is crucial for businesses as it helps them anticipate changes, identify opportunities, and mitigate risks.
By analyzing market dynamics, companies can better understand market trends, predict potential shifts, and develop strategic responses. This analysis enables businesses to align their product offerings, pricing strategies, and marketing efforts with evolving market conditions, ultimately leading to more informed decision-making and a stronger competitive position in the marketplace.

Market Driver

  • Emerging Markets
  • Esports


Market Trend

  • Digital Strategy Games
  • Board Games
Opportunity

  • Emerging Markets
  • Esports


Challenge

  • Competition
  • Changing Consumer Preferences


Regional Outlook

The Europe Region holds the largest market share in 2019 and is expected to grow at a good CAGR. The North America Region is the fastest-growing region due to increasing development and disposable income.


North America remains a leader, driven by innovation hubs like Silicon Valley and a strong demand for advanced technologies such as AI and cloud computing. Europe is characterized by robust regulatory frameworks and significant investments in digital transformation across sectors. Asia-Pacific is experiencing rapid growth, led by major markets like China and India, where increasing digital adoption and governmental initiatives are propelling ICT advancements.


The Middle East and Africa are witnessing steady expansion, driven by infrastructure development and growing internet penetration. Latin America and South America present emerging opportunities, with rising investments in digital infrastructure, though challenges like economic instability can impact growth. These regional differences highlight the need for tailored strategies in the global ICT market.
 

Regions
  • North America
  • LATAM
  • West Europe
  • Central & Eastern Europe
  • Northern Europe
  • Southern Europe
  • East Asia
  • Southeast Asia
  • South Asia
  • Central Asia
  • Oceania
  • MEA
Fastest Growing Region
North America
Strategy Games Market to see North America as Biggest Region
Dominating Region
Europe
Strategy Games Market to see Europe as Biggest Region

 

Report Features

Details

Base Year

2019

Based Year Market Size (2019)

4Billion

Historical Period Market Size (2024)

3Billion

CAGR (2019 to 2030)

5.50%

Forecast Period

2025 to 2030

Forecasted Period Market Size (2030)

6Billion 

Scope of the Report

Gaming, Entertainment, Leisure, Intellectual Games, Gamers, Enthusiasts, Casual Players

Regions Covered

North America, Europe, Asia Pacific, South America, and MEA

Year on Year Growth

3.00%

Companies Covered

Activision Blizzard, Electronic Arts, Paradox Interactive, SEGA, Ubisoft, Wargaming, Firaxis Games, Paradox Development Studio, Frontier Developments

Customization Scope

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Delivery Format

PDF and Excel through Email

 

 

Strategy Games - Table of Contents

Chapter 1: Market Preface
  • 1.1 Global Strategy Games Market Landscape
  • 1.2 Scope of the Study
  • 1.3 Relevant Findings & Stakeholder Advantages

Chapter 2: Strategic Overview
  • 2.1 Global Strategy Games Market Outlook
  • 2.2 Total Addressable Market versus Serviceable Market
  • 2.3 Market Rivalry Projection

Chapter 3 : Global Strategy Games Market Business Environment & Changing Dynamics
  • 3.1 Growth Drivers
    • 3.1.1 Emerging Markets
    • 3.1.2 Esports
  • 3.2 Available Opportunities
    • 3.2.1 Emerging Markets
  • 3.3 Influencing Trends
    • 3.3.1 Digital Strategy
  • 3.4 Challenges
    • 3.4.1 Competition
    • 3.4.2 Cha
  • 3.5 Regional Dynamics

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Chapter 4 : Global Strategy Games Industry Factors Assessment
  • 4.1 Current Scenario
  • 4.2 PEST Analysis
  • 4.3 Business Environment - PORTER 5-Forces Analysis
    • 4.3.1 Supplier Leverage
    • 4.3.2 Bargaining Power of Buyers
    • 4.3.3 Threat of Substitutes
    • 4.3.4 Threat from New Entrant
    • 4.3.5 Market Competition Level
  • 4.4 Roadmap of Strategy Games Market
  • 4.5 Impact of Macro-Economic Factors
  • 4.6 Market Entry Strategies
  • 4.7 Political and Regulatory Landscape
  • 4.8 Supply Chain Analysis
  • 4.9 Impact of Tariff War


Chapter 5: Strategy Games : Competition Benchmarking & Performance Evaluation
  • 5.1 Global Strategy Games Market Concentration Ratio
    • 5.1.1 CR4, CR8 and HH Index
    • 5.1.2 % Market Share - Top 3
    • 5.1.3 Market Holding by Top 5
  • 5.2 Market Position of Manufacturers by Strategy Games Revenue 2019
  • 5.3 Global Strategy Games Sales Volume by Manufacturers (2019)
  • 5.4 BCG Matrix
  • 5.4 Market Entropy
  • 5.5 Strategic Group Analysis
  • 5.6 5C’s Analysis
Chapter 6: Global Strategy Games Market: Company Profiles
  • 6.1 Activision Blizzard
    • 6.1.1 Activision Blizzard Company Overview
    • 6.1.2 Activision Blizzard Product/Service Portfolio & Specifications
    • 6.1.3 Activision Blizzard Key Financial Metrics
    • 6.1.4 Activision Blizzard SWOT Analysis
    • 6.1.5 Activision Blizzard Development Activities
  • 6.2 Electronic Arts
  • 6.3 Paradox Interactive
  • 6.4 SEGA
  • 6.5 Ubisoft
  • 6.6 Wargaming
  • 6.7 Firaxis Games
  • 6.8 Paradox Development Studio
  • 6.9 Frontier Developments
  • 6.10 Larian Studios

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Chapter 7 : Global Strategy Games by Type & Application (2024-2030)
  • 7.1 Global Strategy Games Market Revenue Analysis (USD Million) by Type (2024-2019)
    • 7.1.1 Gaming
    • 7.1.2 Entertainment
    • 7.1.3 Leisure
    • 7.1.4 Intellectual Games
    • 7.1.5 Board Games
  • 7.2 Global Strategy Games Market Revenue Analysis (USD Million) by Application (2024-2019)
    • 7.2.1 Gamers
    • 7.2.2 Enthusiasts
    • 7.2.3 Casual Players
  • 7.3 Global Strategy Games Market Revenue Analysis (USD Million) by Type (2019-2030)
  • 7.4 Global Strategy Games Market Revenue Analysis (USD Million) by Application (2019-2030)

Chapter 8 : North America Strategy Games Market Breakdown by Country, Type & Application
  • 8.1 North America Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 8.1.1 United States
    • 8.1.2 Canada
  • 8.2 North America Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 8.2.1 Gaming
    • 8.2.2 Entertainment
    • 8.2.3 Leisure
    • 8.2.4 Intellectual Games
    • 8.2.5 Board Games
  • 8.3 North America Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 8.3.1 Gamers
    • 8.3.2 Enthusiasts
    • 8.3.3 Casual Players
  • 8.4 North America Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 8.5 North America Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 8.6 North America Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
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Chapter 9 : LATAM Strategy Games Market Breakdown by Country, Type & Application
  • 9.1 LATAM Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 9.1.1 Brazil
    • 9.1.2 Argentina
    • 9.1.3 Chile
    • 9.1.4 Mexico
    • 9.1.5 Rest of LATAM
  • 9.2 LATAM Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 9.2.1 Gaming
    • 9.2.2 Entertainment
    • 9.2.3 Leisure
    • 9.2.4 Intellectual Games
    • 9.2.5 Board Games
  • 9.3 LATAM Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 9.3.1 Gamers
    • 9.3.2 Enthusiasts
    • 9.3.3 Casual Players
  • 9.4 LATAM Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 9.5 LATAM Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 9.6 LATAM Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 10 : West Europe Strategy Games Market Breakdown by Country, Type & Application
  • 10.1 West Europe Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 10.1.1 Germany
    • 10.1.2 France
    • 10.1.3 Benelux
    • 10.1.4 Switzerland
    • 10.1.5 Rest of West Europe
  • 10.2 West Europe Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 10.2.1 Gaming
    • 10.2.2 Entertainment
    • 10.2.3 Leisure
    • 10.2.4 Intellectual Games
    • 10.2.5 Board Games
  • 10.3 West Europe Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 10.3.1 Gamers
    • 10.3.2 Enthusiasts
    • 10.3.3 Casual Players
  • 10.4 West Europe Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 10.5 West Europe Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 10.6 West Europe Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 11 : Central & Eastern Europe Strategy Games Market Breakdown by Country, Type & Application
  • 11.1 Central & Eastern Europe Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 11.1.1 Bulgaria
    • 11.1.2 Poland
    • 11.1.3 Hungary
    • 11.1.4 Romania
    • 11.1.5 Rest of CEE
  • 11.2 Central & Eastern Europe Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 11.2.1 Gaming
    • 11.2.2 Entertainment
    • 11.2.3 Leisure
    • 11.2.4 Intellectual Games
    • 11.2.5 Board Games
  • 11.3 Central & Eastern Europe Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 11.3.1 Gamers
    • 11.3.2 Enthusiasts
    • 11.3.3 Casual Players
  • 11.4 Central & Eastern Europe Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 11.5 Central & Eastern Europe Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 11.6 Central & Eastern Europe Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 12 : Northern Europe Strategy Games Market Breakdown by Country, Type & Application
  • 12.1 Northern Europe Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 12.1.1 The United Kingdom
    • 12.1.2 Sweden
    • 12.1.3 Norway
    • 12.1.4 Baltics
    • 12.1.5 Ireland
    • 12.1.6 Rest of Northern Europe
  • 12.2 Northern Europe Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 12.2.1 Gaming
    • 12.2.2 Entertainment
    • 12.2.3 Leisure
    • 12.2.4 Intellectual Games
    • 12.2.5 Board Games
  • 12.3 Northern Europe Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 12.3.1 Gamers
    • 12.3.2 Enthusiasts
    • 12.3.3 Casual Players
  • 12.4 Northern Europe Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 12.5 Northern Europe Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 12.6 Northern Europe Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 13 : Southern Europe Strategy Games Market Breakdown by Country, Type & Application
  • 13.1 Southern Europe Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 13.1.1 Spain
    • 13.1.2 Italy
    • 13.1.3 Portugal
    • 13.1.4 Greece
    • 13.1.5 Rest of Southern Europe
  • 13.2 Southern Europe Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 13.2.1 Gaming
    • 13.2.2 Entertainment
    • 13.2.3 Leisure
    • 13.2.4 Intellectual Games
    • 13.2.5 Board Games
  • 13.3 Southern Europe Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 13.3.1 Gamers
    • 13.3.2 Enthusiasts
    • 13.3.3 Casual Players
  • 13.4 Southern Europe Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 13.5 Southern Europe Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 13.6 Southern Europe Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 14 : East Asia Strategy Games Market Breakdown by Country, Type & Application
  • 14.1 East Asia Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 14.1.1 China
    • 14.1.2 Japan
    • 14.1.3 South Korea
    • 14.1.4 Taiwan
    • 14.1.5 Others
  • 14.2 East Asia Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 14.2.1 Gaming
    • 14.2.2 Entertainment
    • 14.2.3 Leisure
    • 14.2.4 Intellectual Games
    • 14.2.5 Board Games
  • 14.3 East Asia Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 14.3.1 Gamers
    • 14.3.2 Enthusiasts
    • 14.3.3 Casual Players
  • 14.4 East Asia Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 14.5 East Asia Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 14.6 East Asia Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 15 : Southeast Asia Strategy Games Market Breakdown by Country, Type & Application
  • 15.1 Southeast Asia Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 15.1.1 Vietnam
    • 15.1.2 Singapore
    • 15.1.3 Thailand
    • 15.1.4 Malaysia
    • 15.1.5 Indonesia
    • 15.1.6 Philippines
    • 15.1.7 Rest of SEA Countries
  • 15.2 Southeast Asia Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 15.2.1 Gaming
    • 15.2.2 Entertainment
    • 15.2.3 Leisure
    • 15.2.4 Intellectual Games
    • 15.2.5 Board Games
  • 15.3 Southeast Asia Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 15.3.1 Gamers
    • 15.3.2 Enthusiasts
    • 15.3.3 Casual Players
  • 15.4 Southeast Asia Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 15.5 Southeast Asia Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 15.6 Southeast Asia Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 16 : South Asia Strategy Games Market Breakdown by Country, Type & Application
  • 16.1 South Asia Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 16.1.1 India
    • 16.1.2 Bangladesh
    • 16.1.3 Others
  • 16.2 South Asia Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 16.2.1 Gaming
    • 16.2.2 Entertainment
    • 16.2.3 Leisure
    • 16.2.4 Intellectual Games
    • 16.2.5 Board Games
  • 16.3 South Asia Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 16.3.1 Gamers
    • 16.3.2 Enthusiasts
    • 16.3.3 Casual Players
  • 16.4 South Asia Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 16.5 South Asia Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 16.6 South Asia Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 17 : Central Asia Strategy Games Market Breakdown by Country, Type & Application
  • 17.1 Central Asia Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 17.1.1 Kazakhstan
    • 17.1.2 Tajikistan
    • 17.1.3 Others
  • 17.2 Central Asia Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 17.2.1 Gaming
    • 17.2.2 Entertainment
    • 17.2.3 Leisure
    • 17.2.4 Intellectual Games
    • 17.2.5 Board Games
  • 17.3 Central Asia Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 17.3.1 Gamers
    • 17.3.2 Enthusiasts
    • 17.3.3 Casual Players
  • 17.4 Central Asia Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 17.5 Central Asia Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 17.6 Central Asia Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 18 : Oceania Strategy Games Market Breakdown by Country, Type & Application
  • 18.1 Oceania Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 18.1.1 Australia
    • 18.1.2 New Zealand
    • 18.1.3 Others
  • 18.2 Oceania Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 18.2.1 Gaming
    • 18.2.2 Entertainment
    • 18.2.3 Leisure
    • 18.2.4 Intellectual Games
    • 18.2.5 Board Games
  • 18.3 Oceania Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 18.3.1 Gamers
    • 18.3.2 Enthusiasts
    • 18.3.3 Casual Players
  • 18.4 Oceania Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 18.5 Oceania Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 18.6 Oceania Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]
Chapter 19 : MEA Strategy Games Market Breakdown by Country, Type & Application
  • 19.1 MEA Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2024-2019]
    • 19.1.1 Turkey
    • 19.1.2 South Africa
    • 19.1.3 Egypt
    • 19.1.4 UAE
    • 19.1.5 Saudi Arabia
    • 19.1.6 Israel
    • 19.1.7 Rest of MEA
  • 19.2 MEA Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2024-2019]
    • 19.2.1 Gaming
    • 19.2.2 Entertainment
    • 19.2.3 Leisure
    • 19.2.4 Intellectual Games
    • 19.2.5 Board Games
  • 19.3 MEA Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2024-2019]
    • 19.3.1 Gamers
    • 19.3.2 Enthusiasts
    • 19.3.3 Casual Players
  • 19.4 MEA Strategy Games Market by Country (USD Million) & Sales Volume (Units) [2020-2030]
  • 19.5 MEA Strategy Games Market by Type (USD Million) & Sales Volume (Units) [2020-2030]
  • 19.6 MEA Strategy Games Market by Application (USD Million) & Sales Volume (Units) [2020-2030]

Chapter 20: Research Findings & Conclusion
  • 20.1 Key Findings
  • 20.2 Conclusion

Chapter 21: Methodology and Data Source
  • 21.1 Research Methodology & Approach
    • 21.1.1 Research Program/Design
    • 21.1.2 Market Size Estimation
    • 21.1.3 Market Breakdown and Data Triangulation
  • 21.2 Data Source
    • 21.2.1 Secondary Sources
    • 21.2.2 Primary Sources

Chapter 22: Appendix & Disclaimer
  • 22.1 Acronyms & bibliography
  • 22.2 Disclaimer

Frequently Asked Questions (FAQ):

The Global Strategy Games market size surpassed 4 billion in 2019 and will expand at a CAGR of 5.50% between 2019 and 2030.

The Strategy Games Market is growing at a CAGR of 5.50% over the forecasted period 2019 - 2030.

The changing dynamics and trends such as Digital Strategy Games, Board Games, Card Games are seen as major Game Changer in Global Strategy Games Market.

  • Emerging Markets
  • Esports
  • Mobile Gaming

Some of the major roadblocks that industry players have identified are Competition, Changing Consumer Preferences, Technological Advancements.

Some of the opportunities that Analyst at HTF MI have identified in Strategy Games Market are:
  • Emerging Markets
  • Esports
  • Mobile Gaming

Activision Blizzard, Electronic Arts, Paradox Interactive, SEGA, Ubisoft, Wargaming, Firaxis Games, Paradox Development Studio, Frontier Developments, Larian Studios are the major operating companies profiled in Strategy Games market study.

Research paper of Global Strategy Games Market shows that companies are making better progress than their supply chain peers –including suppliers, majorly in end-use applications such as Gamers, Enthusiasts, Casual Players.

The Global Strategy Games Market Study is segmented by Gaming, Entertainment, Leisure, Intellectual Games, Board Games.

The Global Strategy Games Market Study includes regional breakdown as North America, LATAM, West Europe,Central & Eastern Europe, Northern Europe, Southern Europe, East Asia, Southeast Asia, South Asia, Central Asia, Oceania, MEA

Historical Year: 2024 - 2019; Base year: 2019; Forecast period: 2025 to 2030

The Strategy Games Market encompasses the development, publishing, and distribution of games that focus on strategic planning, resource management, and tactical decision-making. Strategy games can be played on various platforms, including PC, consoles, and mobile devices. These games can be classified into subgenres such as real-time strategy (RTS), turn-based strategy (TBS), and multiplayer online battle arena (MOBA) games. The market is driven by the increasing popularity of eSports, where competitive strategy games are played professionally, as well as the growing trend of mobile gaming. Strategy games often attract a dedicated fanbase, and their intricate gameplay, tactical elements, and immersive storylines provide a rewarding experience for players. The rise of free-to-play models, in-game purchases, and subscription services has further propelled the market. The growing integration of augmented reality (AR) and virtual reality (VR) technologies is expected to bring new dimensions to strategy games, further expanding the market in the coming years.
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