INDUSTRY OVERVIEW
The Singleplayer FPS Games market is experiencing robust growth, projected to achieve a compound annual growth rate CAGR of 8.50% during the forecast period. Valued at 7.0Billion, the market is expected to reach 15.0Billion by 2032, with a year-on-year growth rate of 4.30%. This upward trajectory is driven by factors such as evolving consumer preferences, technological advancements, and increased investment in innovation, positioning the market for significant expansion in the coming years. Companies should strategically focus on enhancing their offerings and exploring new market opportunities to capitalize on this growth potential.
Singleplayer FPS Games Market Size in (USD Billion) CAGR Growth Rate 8.50%
Study Period |
2020-2032 |
Market Size (2024): |
7.0Billion |
Market Size (2032): |
15.0Billion |
CAGR (2024 - 2032): |
8.50% |
Fastest Growing Region |
Europe |
Dominating Region |
North America |
www.htfmarketinsights.com
Singleplayer FPS (First-Person Shooter) Games are video games where the player experiences the action from a first-person perspective, usually involving combat and shooting. These games are designed for solo play, focusing on the player's interaction with the environment and enemies. Singleplayer FPS games often feature narrative-driven campaigns, where players progress through a story and face increasingly challenging enemies. Popular examples include games like "Call of Duty" and "Halo." These games offer immersive experiences, emphasizing skill development, exploration, and strategy.
Regulatory Framework
The Information and Communications Technology (ICT) industry is primarily regulated by the Federal Communications Commission (FCC) in the United States, along with other national and international regulatory bodies. The FCC oversees the allocation of spectrum, ensures compliance with telecommunications laws, and fosters fair competition within the sector. It also establishes guidelines for data privacy, cybersecurity, and service accessibility, which are crucial for maintaining industry standards and protecting consumer interests.
Globally, various regulatory agencies, such as the European Telecommunications Standards Institute (ETSI) and the International Telecommunication Union (ITU), play significant roles in standardizing practices and facilitating international cooperation. These bodies work together to create a cohesive regulatory framework that addresses emerging technologies, cross-border data flow, and infrastructure development. Their regulations aim to ensure the ICT industry's growth is both innovative and compliant with global standards, promoting a secure and competitive market environment.
Request for Customization
Get Customization
Key Highlights
• The Singleplayer FPS Games is growing at a CAGR of 8.50% during the forecasted period of 2020 to 2032
• Year on Year growth for the market is 4.30%
• Based on type, the market is bifurcated into Gaming
• Based on application, the market is segmented into Entertainment
• Global Import Export in terms of K Tons, K Units, and Metric Tons will be provided if Applicable based on industry best practice
Market Segmentation Analysis
Segmentation by Type
Segmentation by Application
{APPLICATION_DONUGHT_GRAPH}
Key Players
Several key players in the Singleplayer FPS Games market are strategically focusing on expanding their operations in developing regions to capture a larger market share, particularly as the year-on-year growth rate for the market stands at 4.30%. The companies featured in this profile were selected based on insights from primary experts, evaluating their market penetration, product offerings, and geographical reach. By targeting emerging markets, these companies aim to leverage new opportunities, enhance their competitive advantage, and drive revenue growth. This approach not only aligns with their overall business objectives but also positions them to respond effectively to the evolving demands of consumers in these regions.
- Activision Blizzard
- Electronic Arts (EA)
- Valve Corporation
- Bungie
- Bethesda Softworks
- id Software
- Respawn Entertainment
- DICE (Electronic Arts)
- Treyarch
- Infinity Ward
- Ubisoft
- 343 Industries
- Epic Games
- Gearbox Software
- Crytek
- Square Enix
- Rockstar Games
- CD Projekt Red
- FromSoftware
Singleplayer FPS Games Market Segmentation by Players
www.htfmarketinsights.com
Research Methodology
At HTF Market Intelligence, we pride ourselves on delivering comprehensive market research that combines both secondary and primary methodologies. Our secondary research involves rigorous analysis of existing data sources, such as industry reports, market databases, and competitive landscapes, to provide a robust foundation of market knowledge. This is complemented by our primary research services, where we gather firsthand data through surveys, interviews, and focus groups tailored specifically to your business needs. By integrating these approaches, we offer a thorough understanding of market trends, consumer behavior, and competitive dynamics, enabling you to make well-informed strategic decisions. We would welcome the opportunity to discuss how our research expertise can support your business objectives.
Market Dynamics
Market dynamics refer to the forces that influence the supply and demand of products and services within a market. These forces include factors such as consumer preferences, technological advancements, regulatory changes, economic conditions, and competitive actions. Understanding market dynamics is crucial for businesses as it helps them anticipate changes, identify opportunities, and mitigate risks.
By analyzing market dynamics, companies can better understand market trends, predict potential shifts, and develop strategic responses. This analysis enables businesses to align their product offerings, pricing strategies, and marketing efforts with evolving market conditions, ultimately leading to more informed decision-making and a stronger competitive position in the marketplace.
Market Driver
- Growing Gaming Market
- Increasing Demand For Immersive Experiences
Market Trend
- Integration of VR/AR in gameplay
- Increased focus on narrative-driven games
Opportunity
- Expanding Fanbase In Emerging Regions
- Opportunities In Game Streaming
Challenge
- High Development Costs
- Competition From Other Genres
Regional Outlook
The North America Region holds the largest market share in 2024 and is expected to grow at a good CAGR. The Europe Region is the fastest-growing region due to increasing development and disposable income.
North America remains a leader, driven by innovation hubs like Silicon Valley and a strong demand for advanced technologies such as AI and cloud computing. Europe is characterized by robust regulatory frameworks and significant investments in digital transformation across sectors. Asia-Pacific is experiencing rapid growth, led by major markets like China and India, where increasing digital adoption and governmental initiatives are propelling ICT advancements.
The Middle East and Africa are witnessing steady expansion, driven by infrastructure development and growing internet penetration. Latin America and South America present emerging opportunities, with rising investments in digital infrastructure, though challenges like economic instability can impact growth. These regional differences highlight the need for tailored strategies in the global ICT market.
Regions
- North America
- LATAM
- West Europe
- Central & Eastern Europe
- Northern Europe
- Southern Europe
- East Asia
- Southeast Asia
- South Asia
- Central Asia
- Oceania
- MEA
Fastest Growing Region
Europe

Dominating Region
North America

Report Features
|
Details
|
Base Year
|
2024
|
Based Year Market Size (2024)
|
7.0Billion
|
Historical Period Market Size (2020)
|
5.0Billion
|
CAGR (2024 to 2032)
|
8.50%
|
Forecast Period
|
2025 to 2032
|
Forecasted Period Market Size (2032)
|
15.0Billion
|
Scope of the Report
|
Gaming, Entertainment
|
Regions Covered
|
North America, Europe, Asia Pacific, South America, and MEA
|
Year on Year Growth
|
4.30%
|
Companies Covered
|
Activision Blizzard, Electronic Arts (EA), Valve Corporation, Bungie, Bethesda Softworks, id Software, Respawn Entertainment, DICE (Electronic Arts), Treyarch, Infinity Ward, Ubisoft, 343 Industries, Epic Games, Gearbox Software, Crytek, Square Enix, Rockstar Games, CD Projekt Red, FromSoftware
|
Customization Scope
|
15% Free Customization (For EG)
|
Delivery Format
|
PDF and Excel through Email
|
Singleplayer FPS Games - Table of Contents
Chapter 1: Market Preface
- 1.1 Global Singleplayer FPS Games Market Landscape
- 1.2 Scope of the Study
- 1.3 Relevant Findings & Stakeholder Advantages
Chapter 2: Strategic Overview
- 2.1 Global Singleplayer FPS Games Market Outlook
- 2.2 Total Addressable Market versus Serviceable Market
- 2.3 Market Rivalry Projection
Chapter 3 : Global Singleplayer FPS Games Market Business Environment & Changing Dynamics
-
3.1 Growth Drivers
- 3.1.1 Growing gaming market
- 3.1.2 Increasing demand for immersive experiences
-
3.2 Available Opportunities
- 3.2.1 Expanding fanbase in
-
3.3 Influencing Trends
- 3.3.1 Integration of VR/AR
-
3.4 Challenges
- 3.4.1 High development cost
- 3.5 Regional Dynamics
Need only Qualitative Analysis? Get Prices
Sectional Purchase
Chapter 4 : Global Singleplayer FPS Games Industry Factors Assessment
- 4.1 Current Scenario
- 4.2 PEST Analysis
- 4.3 Business Environment - PORTER 5-Forces Analysis
- 4.3.1 Supplier Leverage
- 4.3.2 Bargaining Power of Buyers
- 4.3.3 Threat of Substitutes
- 4.3.4 Threat from New Entrant
- 4.3.5 Market Competition Level
- 4.4 Roadmap of Singleplayer FPS Games Market
- 4.5 Impact of Macro-Economic Factors
- 4.6 Market Entry Strategies
- 4.7 Political and Regulatory Landscape
- 4.8 Supply Chain Analysis
- 4.9 Impact of Tariff War
Chapter 5: Singleplayer FPS Games : Competition Benchmarking & Performance Evaluation
- 5.1 Global Singleplayer FPS Games Market Concentration Ratio
- 5.1.1 CR4, CR8 and HH Index
- 5.1.2 % Market Share - Top 3
- 5.1.3 Market Holding by Top 5
- 5.2 Market Position of Manufacturers by Singleplayer FPS Games Revenue 2024
- 5.3 BCG Matrix
- 5.3 Market Entropy
- 5.4 Strategic Group Analysis
- 5.5 5C’s Analysis
Chapter 6: Global Singleplayer FPS Games Market: Company Profiles
- 6.1 Activision Blizzard
- 6.1.1 Activision Blizzard Company Overview
- 6.1.2 Activision Blizzard Product/Service Portfolio & Specifications
- 6.1.3 Activision Blizzard Key Financial Metrics
- 6.1.4 Activision Blizzard SWOT Analysis
- 6.1.5 Activision Blizzard Development Activities
- 6.2 Electronic Arts (EA)
- 6.3 Valve Corporation
- 6.4 Bungie
- 6.5 Bethesda Softworks
- 6.6 Id Software
- 6.7 Respawn Entertainment
- 6.8 DICE (Electronic Arts)
- 6.9 Treyarch
- 6.10 Infinity Ward
- 6.11 Ubisoft
- 6.12 343 Industries
- 6.13 Epic Games
- 6.14 Gearbox Software
- 6.15 Crytek
- 6.16 Square Enix
- 6.17 Rockstar Games
- 6.18 CD Projekt Red
- 6.19 FromSoftware
- 6.20 Naughty Dog
To View a Complete List of Players? Inquiry Now
Sectional Purchase
Chapter 7 : Global Singleplayer FPS Games by Type & Application (2020-2032)
-
7.1 Global Singleplayer FPS Games Market Revenue Analysis (USD Million) by Type (2020-2024)
-
7.2 Global Singleplayer FPS Games Market Revenue Analysis (USD Million) by Application (2020-2024)
-
7.3 Global Singleplayer FPS Games Market Revenue Analysis (USD Million) by Type (2024-2032)
-
7.4 Global Singleplayer FPS Games Market Revenue Analysis (USD Million) by Application (2024-2032)
Chapter 8 : North America Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 8.1 North America Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 8.1.1 United States
- 8.1.2 Canada
-
8.2 North America Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
8.3 North America Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 8.4 North America Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
8.5 North America Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
8.6 North America Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Looking for Section Purchase? Get Quote Now
Sectional Purchase
Chapter 9 : LATAM Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 9.1 LATAM Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 9.1.1 Brazil
- 9.1.2 Argentina
- 9.1.3 Chile
- 9.1.4 Mexico
- 9.1.5 Rest of LATAM
-
9.2 LATAM Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
9.3 LATAM Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 9.4 LATAM Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
9.5 LATAM Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
9.6 LATAM Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 10 : West Europe Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 10.1 West Europe Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 10.1.1 Germany
- 10.1.2 France
- 10.1.3 Benelux
- 10.1.4 Switzerland
- 10.1.5 Rest of West Europe
-
10.2 West Europe Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
10.3 West Europe Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 10.4 West Europe Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
10.5 West Europe Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
10.6 West Europe Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 11 : Central & Eastern Europe Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 11.1 Central & Eastern Europe Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 11.1.1 Bulgaria
- 11.1.2 Poland
- 11.1.3 Hungary
- 11.1.4 Romania
- 11.1.5 Rest of CEE
-
11.2 Central & Eastern Europe Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
11.3 Central & Eastern Europe Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 11.4 Central & Eastern Europe Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
11.5 Central & Eastern Europe Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
11.6 Central & Eastern Europe Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 12 : Northern Europe Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 12.1 Northern Europe Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 12.1.1 The United Kingdom
- 12.1.2 Sweden
- 12.1.3 Norway
- 12.1.4 Baltics
- 12.1.5 Ireland
- 12.1.6 Rest of Northern Europe
-
12.2 Northern Europe Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
12.3 Northern Europe Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 12.4 Northern Europe Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
12.5 Northern Europe Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
12.6 Northern Europe Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 13 : Southern Europe Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 13.1 Southern Europe Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 13.1.1 Spain
- 13.1.2 Italy
- 13.1.3 Portugal
- 13.1.4 Greece
- 13.1.5 Rest of Southern Europe
-
13.2 Southern Europe Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
13.3 Southern Europe Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 13.4 Southern Europe Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
13.5 Southern Europe Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
13.6 Southern Europe Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 14 : East Asia Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 14.1 East Asia Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 14.1.1 China
- 14.1.2 Japan
- 14.1.3 South Korea
- 14.1.4 Taiwan
- 14.1.5 Others
-
14.2 East Asia Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
14.3 East Asia Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 14.4 East Asia Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
14.5 East Asia Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
14.6 East Asia Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 15 : Southeast Asia Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 15.1 Southeast Asia Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 15.1.1 Vietnam
- 15.1.2 Singapore
- 15.1.3 Thailand
- 15.1.4 Malaysia
- 15.1.5 Indonesia
- 15.1.6 Philippines
- 15.1.7 Rest of SEA Countries
-
15.2 Southeast Asia Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
15.3 Southeast Asia Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 15.4 Southeast Asia Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
15.5 Southeast Asia Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
15.6 Southeast Asia Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 16 : South Asia Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 16.1 South Asia Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 16.1.1 India
- 16.1.2 Bangladesh
- 16.1.3 Others
-
16.2 South Asia Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
16.3 South Asia Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 16.4 South Asia Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
16.5 South Asia Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
16.6 South Asia Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 17 : Central Asia Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 17.1 Central Asia Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 17.1.1 Kazakhstan
- 17.1.2 Tajikistan
- 17.1.3 Others
-
17.2 Central Asia Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
17.3 Central Asia Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 17.4 Central Asia Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
17.5 Central Asia Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
17.6 Central Asia Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 18 : Oceania Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 18.1 Oceania Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 18.1.1 Australia
- 18.1.2 New Zealand
- 18.1.3 Others
-
18.2 Oceania Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
18.3 Oceania Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 18.4 Oceania Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
18.5 Oceania Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
18.6 Oceania Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 19 : MEA Singleplayer FPS Games Market Breakdown by Country, Type & Application
- 19.1 MEA Singleplayer FPS Games Market by Country (USD Million) [2020-2024]
- 19.1.1 Turkey
- 19.1.2 South Africa
- 19.1.3 Egypt
- 19.1.4 UAE
- 19.1.5 Saudi Arabia
- 19.1.6 Israel
- 19.1.7 Rest of MEA
-
19.2 MEA Singleplayer FPS Games Market by Type (USD Million) [2020-2024]
-
19.3 MEA Singleplayer FPS Games Market by Application (USD Million) [2020-2024]
- 19.4 MEA Singleplayer FPS Games Market by Country (USD Million) [2025-2032]
-
19.5 MEA Singleplayer FPS Games Market by Type (USD Million) [2025-2032]
-
19.6 MEA Singleplayer FPS Games Market by Application (USD Million) [2025-2032]
Chapter 20: Research Findings & Conclusion
- 20.1 Key Findings
- 20.2 Conclusion
Chapter 21: Methodology and Data Source
-
21.1 Research Methodology & Approach
- 21.1.1 Research Program/Design
- 21.1.2 Market Size Estimation
- 21.1.3 Market Breakdown and Data Triangulation
-
21.2 Data Source
- 21.2.1 Secondary Sources
- 21.2.2 Primary Sources
Chapter 22: Appendix & Disclaimer
- 22.1 Acronyms & bibliography
- 22.2 Disclaimer