Action Figures - Table of Contents
Chapter 1: Market Preface
- 1.1 Global Action Figures Market Landscape
- 1.2 Scope of the Study
- 1.3 Relevant Findings & Stakeholder Advantages
Chapter 2: Strategic Overview
- 2.1 Global Action Figures Market Outlook
- 2.2 Total Addressable Market versus Serviceable Market
- 2.3 Market Rivalry Projection
Chapter 3 : Global Action Figures Market Business Environment & Changing Dynamics
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3.1 Growth Drivers
- 3.1.1 Nostalgia & collectible culture; movie/series licensing; toy safety regulations; fan conventions; adult collector spend; franchise expansions; direct-to-fan sales; e-commerce boom
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3.2 Available Opportunities
- 3.2.1 D2C platforms; collectible subscription boxes; cosplay tie-ins; regional market expansion; influencer marketing; licensed indie IP; fan-driven design contests; limited editions
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3.3 Influencing Trends
- 3.3.1 Custom figures via 3D printing; retro reboots; articulated designs; blow-up digital exclusives; eco packaging; voice-activated/LED toys; cross-media tie-ins; AR-enhanced play
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3.4 Challenges
- 3.4.1 IP licensing costs; market saturation; rising production costs; doll safety; counterfeits; shifting interest; storage/packaging; balancing display vs. play
- 3.5 Regional Dynamics
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Chapter 4 : Global Action Figures Industry Factors Assessment
- 4.1 Current Scenario
- 4.2 PEST Analysis
- 4.3 Business Environment - PORTER 5-Forces Analysis
- 4.3.1 Supplier Leverage
- 4.3.2 Bargaining Power of Buyers
- 4.3.3 Threat of Substitutes
- 4.3.4 Threat from New Entrant
- 4.3.5 Market Competition Level
- 4.4 Roadmap of Action Figures Market
- 4.5 Impact of Macro-Economic Factors
- 4.6 Market Entry Strategies
- 4.7 Political and Regulatory Landscape
- 4.8 Supply Chain Analysis
- 4.9 Impact of Tariff War
Chapter 5: Action Figures : Competition Benchmarking & Performance Evaluation
- 5.1 Global Action Figures Market Concentration Ratio
- 5.1.1 CR4, CR8 and HH Index
- 5.1.2 % Market Share - Top 3
- 5.1.3 Market Holding by Top 5
- 5.2 Market Position of Manufacturers by Action Figures Revenue 2024
- 5.3 Global Action Figures Sales Volume by Manufacturers (2024)
- 5.4 BCG Matrix
- 5.4 Market Entropy
- 5.5 Ansoff Matrix
- 5.6 FPNV Positioning Matrix
Chapter 6: Global Action Figures Market: Company Profiles
- 6.1 Hasbro (United States)
- 6.1.1 Hasbro (United States) Company Overview
- 6.1.2 Hasbro (United States) Product/Service Portfolio & Specifications
- 6.1.3 Hasbro (United States) Key Financial Metrics
- 6.1.4 Hasbro (United States) SWOT Analysis
- 6.1.5 Hasbro (United States) Development Activities
- 6.2 Mattel (United States)
- 6.3 Bandai Namco (Japan)
- 6.4 Spin Master (Canada)
- 6.5 McFarlane Toys (United States)
- 6.6 NECA (United States)
- 6.7 Funko Inc. (United States)
- 6.8 Hot Toys (Hong Kong)
- 6.9 LEGO Group (Denmark)
- 6.10 JAKKS Pacific (United States)
- 6.11 Medicom Toy (Japan)
- 6.12 Playmates Toys (Hong Kong)
- 6.13 Kotobukiya (Japan)
- 6.14 Good Smile Company (Japan)
- 6.15 Takara Tomy (Japan)
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Chapter 7 : Global Action Figures by Type & Application (2020-2032)
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7.1 Global Action Figures Market Revenue Analysis (USD Million) by Type (2020-2024)
- 7.1.1 Superhero Figures
- 7.1.2 Anime Figures
- 7.1.3 Movie Figures
- 7.1.4 Video Game Characters
- 7.1.5 Custom Figures
- 7.1.6 Collectible Editions
- 7.1.7 Talking Figures
- 7.1.8 Sports Figures
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7.2 Global Action Figures Market Revenue Analysis (USD Million) by Application (2020-2024)
- 7.2.1 Toy Industry
- 7.2.2 Film Merchandising
- 7.2.3 Gaming Merchandise
- 7.2.4 E-commerce Retail
- 7.2.5 Collector Conventions
- 7.2.6 Museum & Pop Culture Exhibits
- 7.2.7 Gift Shops
- 7.2.8 Animation Fan Events
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7.3 Global Action Figures Market Revenue Analysis (USD Million) by Type (2024-2032)
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7.4 Global Action Figures Market Revenue Analysis (USD Million) by Application (2024-2032)
Chapter 8 : North America Action Figures Market Breakdown by Country, Type & Application
- 8.1 North America Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 8.1.1 United States
- 8.1.2 Canada
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8.2 North America Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 8.2.1 Superhero Figures
- 8.2.2 Anime Figures
- 8.2.3 Movie Figures
- 8.2.4 Video Game Characters
- 8.2.5 Custom Figures
- 8.2.6 Collectible Editions
- 8.2.7 Talking Figures
- 8.2.8 Sports Figures
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8.3 North America Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 8.3.1 Toy Industry
- 8.3.2 Film Merchandising
- 8.3.3 Gaming Merchandise
- 8.3.4 E-commerce Retail
- 8.3.5 Collector Conventions
- 8.3.6 Museum & Pop Culture Exhibits
- 8.3.7 Gift Shops
- 8.3.8 Animation Fan Events
- 8.4 North America Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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8.5 North America Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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8.6 North America Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
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Chapter 9 : LATAM Action Figures Market Breakdown by Country, Type & Application
- 9.1 LATAM Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 9.1.1 Brazil
- 9.1.2 Argentina
- 9.1.3 Chile
- 9.1.4 Mexico
- 9.1.5 Rest of LATAM
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9.2 LATAM Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 9.2.1 Superhero Figures
- 9.2.2 Anime Figures
- 9.2.3 Movie Figures
- 9.2.4 Video Game Characters
- 9.2.5 Custom Figures
- 9.2.6 Collectible Editions
- 9.2.7 Talking Figures
- 9.2.8 Sports Figures
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9.3 LATAM Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 9.3.1 Toy Industry
- 9.3.2 Film Merchandising
- 9.3.3 Gaming Merchandise
- 9.3.4 E-commerce Retail
- 9.3.5 Collector Conventions
- 9.3.6 Museum & Pop Culture Exhibits
- 9.3.7 Gift Shops
- 9.3.8 Animation Fan Events
- 9.4 LATAM Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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9.5 LATAM Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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9.6 LATAM Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 10 : West Europe Action Figures Market Breakdown by Country, Type & Application
- 10.1 West Europe Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 10.1.1 Germany
- 10.1.2 France
- 10.1.3 Benelux
- 10.1.4 Switzerland
- 10.1.5 Rest of West Europe
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10.2 West Europe Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 10.2.1 Superhero Figures
- 10.2.2 Anime Figures
- 10.2.3 Movie Figures
- 10.2.4 Video Game Characters
- 10.2.5 Custom Figures
- 10.2.6 Collectible Editions
- 10.2.7 Talking Figures
- 10.2.8 Sports Figures
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10.3 West Europe Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 10.3.1 Toy Industry
- 10.3.2 Film Merchandising
- 10.3.3 Gaming Merchandise
- 10.3.4 E-commerce Retail
- 10.3.5 Collector Conventions
- 10.3.6 Museum & Pop Culture Exhibits
- 10.3.7 Gift Shops
- 10.3.8 Animation Fan Events
- 10.4 West Europe Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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10.5 West Europe Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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10.6 West Europe Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 11 : Central & Eastern Europe Action Figures Market Breakdown by Country, Type & Application
- 11.1 Central & Eastern Europe Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 11.1.1 Bulgaria
- 11.1.2 Poland
- 11.1.3 Hungary
- 11.1.4 Romania
- 11.1.5 Rest of CEE
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11.2 Central & Eastern Europe Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 11.2.1 Superhero Figures
- 11.2.2 Anime Figures
- 11.2.3 Movie Figures
- 11.2.4 Video Game Characters
- 11.2.5 Custom Figures
- 11.2.6 Collectible Editions
- 11.2.7 Talking Figures
- 11.2.8 Sports Figures
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11.3 Central & Eastern Europe Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 11.3.1 Toy Industry
- 11.3.2 Film Merchandising
- 11.3.3 Gaming Merchandise
- 11.3.4 E-commerce Retail
- 11.3.5 Collector Conventions
- 11.3.6 Museum & Pop Culture Exhibits
- 11.3.7 Gift Shops
- 11.3.8 Animation Fan Events
- 11.4 Central & Eastern Europe Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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11.5 Central & Eastern Europe Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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11.6 Central & Eastern Europe Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 12 : Northern Europe Action Figures Market Breakdown by Country, Type & Application
- 12.1 Northern Europe Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 12.1.1 The United Kingdom
- 12.1.2 Sweden
- 12.1.3 Norway
- 12.1.4 Baltics
- 12.1.5 Ireland
- 12.1.6 Rest of Northern Europe
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12.2 Northern Europe Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 12.2.1 Superhero Figures
- 12.2.2 Anime Figures
- 12.2.3 Movie Figures
- 12.2.4 Video Game Characters
- 12.2.5 Custom Figures
- 12.2.6 Collectible Editions
- 12.2.7 Talking Figures
- 12.2.8 Sports Figures
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12.3 Northern Europe Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 12.3.1 Toy Industry
- 12.3.2 Film Merchandising
- 12.3.3 Gaming Merchandise
- 12.3.4 E-commerce Retail
- 12.3.5 Collector Conventions
- 12.3.6 Museum & Pop Culture Exhibits
- 12.3.7 Gift Shops
- 12.3.8 Animation Fan Events
- 12.4 Northern Europe Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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12.5 Northern Europe Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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12.6 Northern Europe Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 13 : Southern Europe Action Figures Market Breakdown by Country, Type & Application
- 13.1 Southern Europe Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 13.1.1 Spain
- 13.1.2 Italy
- 13.1.3 Portugal
- 13.1.4 Greece
- 13.1.5 Rest of Southern Europe
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13.2 Southern Europe Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 13.2.1 Superhero Figures
- 13.2.2 Anime Figures
- 13.2.3 Movie Figures
- 13.2.4 Video Game Characters
- 13.2.5 Custom Figures
- 13.2.6 Collectible Editions
- 13.2.7 Talking Figures
- 13.2.8 Sports Figures
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13.3 Southern Europe Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 13.3.1 Toy Industry
- 13.3.2 Film Merchandising
- 13.3.3 Gaming Merchandise
- 13.3.4 E-commerce Retail
- 13.3.5 Collector Conventions
- 13.3.6 Museum & Pop Culture Exhibits
- 13.3.7 Gift Shops
- 13.3.8 Animation Fan Events
- 13.4 Southern Europe Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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13.5 Southern Europe Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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13.6 Southern Europe Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 14 : East Asia Action Figures Market Breakdown by Country, Type & Application
- 14.1 East Asia Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 14.1.1 China
- 14.1.2 Japan
- 14.1.3 South Korea
- 14.1.4 Taiwan
- 14.1.5 Others
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14.2 East Asia Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 14.2.1 Superhero Figures
- 14.2.2 Anime Figures
- 14.2.3 Movie Figures
- 14.2.4 Video Game Characters
- 14.2.5 Custom Figures
- 14.2.6 Collectible Editions
- 14.2.7 Talking Figures
- 14.2.8 Sports Figures
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14.3 East Asia Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 14.3.1 Toy Industry
- 14.3.2 Film Merchandising
- 14.3.3 Gaming Merchandise
- 14.3.4 E-commerce Retail
- 14.3.5 Collector Conventions
- 14.3.6 Museum & Pop Culture Exhibits
- 14.3.7 Gift Shops
- 14.3.8 Animation Fan Events
- 14.4 East Asia Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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14.5 East Asia Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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14.6 East Asia Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 15 : Southeast Asia Action Figures Market Breakdown by Country, Type & Application
- 15.1 Southeast Asia Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 15.1.1 Vietnam
- 15.1.2 Singapore
- 15.1.3 Thailand
- 15.1.4 Malaysia
- 15.1.5 Indonesia
- 15.1.6 Philippines
- 15.1.7 Rest of SEA Countries
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15.2 Southeast Asia Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 15.2.1 Superhero Figures
- 15.2.2 Anime Figures
- 15.2.3 Movie Figures
- 15.2.4 Video Game Characters
- 15.2.5 Custom Figures
- 15.2.6 Collectible Editions
- 15.2.7 Talking Figures
- 15.2.8 Sports Figures
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15.3 Southeast Asia Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 15.3.1 Toy Industry
- 15.3.2 Film Merchandising
- 15.3.3 Gaming Merchandise
- 15.3.4 E-commerce Retail
- 15.3.5 Collector Conventions
- 15.3.6 Museum & Pop Culture Exhibits
- 15.3.7 Gift Shops
- 15.3.8 Animation Fan Events
- 15.4 Southeast Asia Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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15.5 Southeast Asia Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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15.6 Southeast Asia Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 16 : South Asia Action Figures Market Breakdown by Country, Type & Application
- 16.1 South Asia Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 16.1.1 India
- 16.1.2 Bangladesh
- 16.1.3 Others
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16.2 South Asia Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 16.2.1 Superhero Figures
- 16.2.2 Anime Figures
- 16.2.3 Movie Figures
- 16.2.4 Video Game Characters
- 16.2.5 Custom Figures
- 16.2.6 Collectible Editions
- 16.2.7 Talking Figures
- 16.2.8 Sports Figures
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16.3 South Asia Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 16.3.1 Toy Industry
- 16.3.2 Film Merchandising
- 16.3.3 Gaming Merchandise
- 16.3.4 E-commerce Retail
- 16.3.5 Collector Conventions
- 16.3.6 Museum & Pop Culture Exhibits
- 16.3.7 Gift Shops
- 16.3.8 Animation Fan Events
- 16.4 South Asia Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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16.5 South Asia Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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16.6 South Asia Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 17 : Central Asia Action Figures Market Breakdown by Country, Type & Application
- 17.1 Central Asia Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 17.1.1 Kazakhstan
- 17.1.2 Tajikistan
- 17.1.3 Others
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17.2 Central Asia Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 17.2.1 Superhero Figures
- 17.2.2 Anime Figures
- 17.2.3 Movie Figures
- 17.2.4 Video Game Characters
- 17.2.5 Custom Figures
- 17.2.6 Collectible Editions
- 17.2.7 Talking Figures
- 17.2.8 Sports Figures
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17.3 Central Asia Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 17.3.1 Toy Industry
- 17.3.2 Film Merchandising
- 17.3.3 Gaming Merchandise
- 17.3.4 E-commerce Retail
- 17.3.5 Collector Conventions
- 17.3.6 Museum & Pop Culture Exhibits
- 17.3.7 Gift Shops
- 17.3.8 Animation Fan Events
- 17.4 Central Asia Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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17.5 Central Asia Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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17.6 Central Asia Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 18 : Oceania Action Figures Market Breakdown by Country, Type & Application
- 18.1 Oceania Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 18.1.1 Australia
- 18.1.2 New Zealand
- 18.1.3 Others
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18.2 Oceania Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 18.2.1 Superhero Figures
- 18.2.2 Anime Figures
- 18.2.3 Movie Figures
- 18.2.4 Video Game Characters
- 18.2.5 Custom Figures
- 18.2.6 Collectible Editions
- 18.2.7 Talking Figures
- 18.2.8 Sports Figures
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18.3 Oceania Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 18.3.1 Toy Industry
- 18.3.2 Film Merchandising
- 18.3.3 Gaming Merchandise
- 18.3.4 E-commerce Retail
- 18.3.5 Collector Conventions
- 18.3.6 Museum & Pop Culture Exhibits
- 18.3.7 Gift Shops
- 18.3.8 Animation Fan Events
- 18.4 Oceania Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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18.5 Oceania Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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18.6 Oceania Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 19 : MEA Action Figures Market Breakdown by Country, Type & Application
- 19.1 MEA Action Figures Market by Country (USD Million) & Sales Volume (Units) [2020-2024]
- 19.1.1 Turkey
- 19.1.2 South Africa
- 19.1.3 Egypt
- 19.1.4 UAE
- 19.1.5 Saudi Arabia
- 19.1.6 Israel
- 19.1.7 Rest of MEA
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19.2 MEA Action Figures Market by Type (USD Million) & Sales Volume (Units) [2020-2024]
- 19.2.1 Superhero Figures
- 19.2.2 Anime Figures
- 19.2.3 Movie Figures
- 19.2.4 Video Game Characters
- 19.2.5 Custom Figures
- 19.2.6 Collectible Editions
- 19.2.7 Talking Figures
- 19.2.8 Sports Figures
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19.3 MEA Action Figures Market by Application (USD Million) & Sales Volume (Units) [2020-2024]
- 19.3.1 Toy Industry
- 19.3.2 Film Merchandising
- 19.3.3 Gaming Merchandise
- 19.3.4 E-commerce Retail
- 19.3.5 Collector Conventions
- 19.3.6 Museum & Pop Culture Exhibits
- 19.3.7 Gift Shops
- 19.3.8 Animation Fan Events
- 19.4 MEA Action Figures Market by Country (USD Million) & Sales Volume (Units) [2025-2032]
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19.5 MEA Action Figures Market by Type (USD Million) & Sales Volume (Units) [2025-2032]
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19.6 MEA Action Figures Market by Application (USD Million) & Sales Volume (Units) [2025-2032]
Chapter 20: Research Findings & Conclusion
- 20.1 Key Findings
- 20.2 Conclusion
Chapter 21: Methodology and Data Source
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21.1 Research Methodology & Approach
- 21.1.1 Research Program/Design
- 21.1.2 Market Size Estimation
- 21.1.3 Market Breakdown and Data Triangulation
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21.2 Data Source
- 21.2.1 Secondary Sources
- 21.2.2 Primary Sources
Chapter 22: Appendix & Disclaimer
- 22.1 Acronyms & bibliography
- 22.2 Disclaimer